Check Touching Floor Phaser
The phaser sandbox allows you to code games in your browser without having to download or install anything.
Check touching floor phaser. Call gameobject setinteractive to register touch input of game object before listening touching events. A fast free and fun open source framework for canvas and webgl powered browser games. Desktop and mobile html5 game framework. These docs are for phaser 2 6 2 phaser 3 docs can be found on github pages.
With literally hundreds of pieces of source code this is an invaluable resource to have available locally. We check the variable hitplatform just to make sure the player did actually collide with the floor and not anything else. An object containing touching results. Touching phaser types physics arcade arcadebodycollision whether this body is colliding with a body or static body and in which direction.
Set hit area from width height rectangle of the texture gameobject. You should not normally access this class directly but instead use a phaser pointer object which normalises all game input for you. Before we get into collisions it s important to understand the role of the update method. Get the source and assets for every phaser example from the phaser examples github repository.
Desktop and mobile html5 game framework. If both of these conditions are met we apply a vertical velocity of 350 px sec sq. In a collision where both bodies have zero velocity embedded will be set instead. Built in touch mouse events of phaser.
Android 2 x only supports 1 touch event at once no multi touch. In your phaser states you may have an update method that. This will set you up with a nice structure to start building html5 mobile games with phaser. For more phaser tutorials you can also check out the games category on the blog.
A fast free and fun open source framework for canvas and webgl powered browser games. If true the body will check itself against the sprite getbounds dimensions and adjust its width and height accordingly. Phaser touch handles touch events with your game.